Roll a progression. Tap a chord to lock it, then roll again for the rest.
Locked chords get a blue seal and survive the next roll. The small die rerolls one slot.
Chance a chord splits in half, so two chords share its slot.
A quick approach chord leading into the next chord. Both start at 0%.
Slips a dominant 7 a half step above the next chord into the back half of a chord, so it slides down into it. Skipped at one-beat changes.
Slips in the V7 of the next chord (V7/ii, V7/IV, V7/V, V7/vi) so it gets its own quick lead-in. Same back-half timing.
Which chord comes up. Repeats are allowed, so a chord can hold.
Chance a chord picks up an alteration from your pool.
Pick every chord yourself. Then roll around it, or take it to the Jam Room.
Tap a chord to change it. Roll from here locks every chord, so the dice only change what you unlock.
Play along, tap any chord to see how to play it, and grab a scale to solo with.